Wherein we present examples that Control Instruments and things. Player, being the most common controller, is not covered explicitly but is present in many examples.
Project | Description |
---|---|
Box2D | Physics-based events. |
Euclid | Polyrhythm Engine. |
CCGenerator | Generate CCs procedurally. |
CCGen2D | Generate 2-dimensional CCs procedurally. |
CCImageSampler | Generate CCs by sampling an image. |
CCMouse | Generate CCs by sampling the mouse. |
CCPitchTrack | Emit Pitch and Note CCs based on analysis of the incoming signal. |
CCRelayer | Control the distribution of control events. |
CCSampler | Generate CCs by sampling audio. |
Panner | Simple panning via CCGenerator |
SessionGrid | Control your session with a Session Grid |
Tempo | Automate tempo changes via CCGenerator |
Tidal | Interact with Strudel/TidalCycles for live coding and algo-raving. |