Wherein we present LiCK's Chew effect.
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LiCK's Chew
distortion replaces the input signal with a triangle wave
when it exceeds a signal threshold.
inlet
a connection port for your input audio signal.
Controller
a connection port for input control signals.
Tri0Freq
/ Tri1Freq
the frequency of the triangle waves when distortion
kicks in. These values can be automated as a gang via the Freq
channel.
Tri0Depth
/ Tri1Depth
the depth of the triangle waves. This value controls
the amount of input signal that is "chewed on". These values can be automated
together via the Depth
channel.
Gain
multiplier for input signal.
Bypass
allows you to bypass the effect.
In this example our CCGenerator node
automates LkChew's Depth
parameter from .7 to .9 which is where the
effect becomes noticeable. Also, the Euclid node
is used to both produce notes for Hevy Metl and to change Chew's
oscillation frequency.