Wherein we ruminate on the GVerb effect chugin.
Right-click to copy examples to your workspace.

RoomSize set the size of the simulated room. Smaller rooms have shorter
delays but more bouncing. Defaults to 30.
RevTime sets the reverberation time. Defaults to 5::second.
Damping simulates energy loss at room walls. Damping of 1 eliminates
reverberation. Defaults to 0.
Bandwidth controls the amount of damping delay .
Early a multiplier for the early delay signal. At 0 the early signal
is zeroed. When Tail is 0 this has no effect.
Tail a multiplier for the tail delay signal. At 0 the tail signal
is zeroed and Early has no effect.
Dry controls the amount of the dry signal to add to the reverb.
Default is .6.
Gain multiplies the input signal prior to the delay. Remember to keep
an eye on this value as undamped reverbation can get out of hand.
Bypass allows you to bypass the delay effect.
In this example we automatic the Damping signal via CGenerator.
