if(me.args() == 0)
{
<<<"This is intended for use by Shredder. Bailing...", me.id()>>>;
1::second => now;
me.exit();
}
// we use the first argument to find our Shredder
me.arg(0).toInt() => int shredderId;
Shredder.Shredders[shredderId] @=> Shredder shredder;
// remaining arguments
me.arg(1).toFloat() => float midiNote;
me.arg(2).toFloat() => float velocity;
<<<"modalDemo.ck note", midiNote, "velocity", velocity>>>;
shredder.GetOutlet() @=> UGen outlet;
// we can also get our hands on recent "CC" values via
// shredder.GetCC("CC7") => float channelVolume;
// shredder.GetCC("CC10") => float channelPan;
// etc
// We optionally synchronize to a beat or measure before
// we do our thing.
shredder.Synchronize();
//---------------|
// modal demo
// based off of mand-o-matic ( master plan )
// by : philipd
// by: Ge Wang (gewang@cs.princeton.edu)
// Perry R. Cook (prc@cs.princeton.edu)
//------------------|
ModalBar modey => JCRev rev => Echo echo => outlet;
.4 => rev.gain;
.1 => rev.mix;
1000::ms => echo.max;
750::ms => echo.delay;
0.6 => echo.mix;
// scale
[ 0, 2, 4, 7, 9, 11 ] @=> int scale[];
// our main loop
int j;
while(j++ < 300)
{
// presets
// note: Math.randomf() returns value between 0 and 1
if( Math.randomf() > 0.9 )
{
Math.random2( 0, 8 ) => modey.preset;
// <<< "preset:", modey.preset() >>>;
}
// position
Math.random2f( 0.2, 0.8 ) => modey.strikePosition;
// frequency...
scale[Math.random2(0,scale.size()-1)] => int freq;
Std.mtof( midiNote + Math.random2(0,4)*12 + freq ) => modey.freq;
// pluck it!
Math.min(1, velocity + Math.random2f(-.2, .2)) => modey.strike;
// randomly select from three hold durations or 'multipick'
if( Math.randomf() > 0.8 )
{ 500::ms => now; }
else if( Math.randomf() > .925 )
{ 250::ms => now; }
else if( Math.randomf() > .05 )
{ .125::second => now; }
else
{
1 => int i => int pick_dir;
// how many times
4 * Math.random2( 1, 5 ) => int pick;
0.0 => float pluck;
0.65 / pick => float inc;
// time loop
for( ; i < pick; i++ )
{
75::ms => now;
Math.random2f(.2, .3) + i*inc => pluck;
pluck => modey.stickHardness;
pluck + -.2 * pick_dir => float s;
// <<<"Strike", s>>>;
s => modey.strike;
// simulate pluck direction
!pick_dir => pick_dir;
}
// let time pass for final pluck
75::ms => now;
}
}