Unit Generators are function generators that output signals that can be used as audio or control signals. However, in ChucK, there is no fixed control rate. Any unit generator may be controlled at any rate.
Using the timing mechanism, you can program your own control rate, and can dynamically vary the control over time. Using concurrency, it is possible to have many different parallel controls rates, each at any granularity.
Some more quick facts about ChucK unit generators
UGen
class.foo => bar
(where foo
and bar
are Ugen's), connects
foo
to bar
.gain
op
channels
chan
last
adc
dac
blackhole
Unit generators (UGens) are objects, and need to be instantiated before they can be used. We declare unit generators the same way we declare objects.
// instantiate a SinOsc, assign reference to variable s
SinOsc s;
The ChucK operator (=>
) is specially overloaded for unit generators:
ChucKing one UGen to another connects their respective output(s) and input(s).
// instantiate a SinOsc, connect its output to dac's input
SinOsc s => dac;
It is also possible to linearly chain many UGens together in a single statement.
// connect SinOsc to Gain to reverb to dac
SinOsc s => Gain g => JCRev r => dac;
Furthermore, it is possible to introduce feedback in the network.
// connect adc to Gain to delayline to dac; (feedforward)
adc => Gain g1 => DelayL d => dac;
// adc to Gain to dac (feedforward)
adc => Gain g2 => dac;
// our delayline to Gain back to itself (feedback)
d => Gain g3 => d;
UGens may be dynamically connected in this fashion into an audio synthesis
network. It is essential to note that the above only connects the unit
generators, but does not actually generate audio - unless time is advanced.
(see manipulating time and using events.
// connect SinOsc to dac
SinOsc s => dac;
// set initial frequency (see next section)
440 => s.freq;
// advance time; allow audio to compute
1::second => now;
It is also possible to dynamically disconnect unit generators, using
the UnChucK operator =<
or !=>
:
// connect SinOsc to dac
SinOsc s => dac;
// let time pass for 1 second letting audio be computed for that amount of time
1::second => now;
// disconnect s from the dac
s =< dac;
// let time pass for another second - should hear silence
1::second => now;
// duh, connect them again
s => dac;
// let time pass...
1::second => now;
In ChucK, parameters of unit generators may be controlled and altered at any point in time and at any control rate. We only have to move through time and assert the control at appropriate points in time, by setting various parameters on the unit generator. To set the a value for a parameter of a unit generator a value of the proper type should be ChucKed to the corresponding control function.
// connect SinOsc to dac
SinOsc s => dac;
// set initial frequency to 440 hz
440 => s.freq;
// let time pass for 1 second
1::second => now;
// change the frequency to 880 hz
880 => s.freq;
Since the control functions are member functions of the unit generator, the above syntax is equilavent to calling functions.
// connect SinOsc to dac
SinOsc s => dac;
// set frequency to 440
s.freq( 440 );
// let time pass
1::second => now;
For a list of unit generators and their control methods, consult UGen reference.
To read the current value of certain parameters (not all parameters can be read), we may call an overloaded function of the same name.
// connect SinOsc to dac
SinOsc s => dac;
// store the current value of the freq
s.freq() => float the_freq;
You can chain assignments together when you want to assign one value to multiple targets. Note that the parentheses are only needed when the read function is on the very left.
// SinOsc to dac
SinOsc foo => dac;
// triosc to dac
triosc bar => dac;
// set frequency of foo and then bar
500 => foo.freq => bar.freq;
// set one freq to the other
foo.freq() => bar.freq;
// the above is same as:
bar.freq( foo.freq() );
Of course, varying parameters over time is often more interesting.
// SinOsc to dac
SinOsc s => dac;
// infinite time loop
while( true )
{
// set the frequency
( s.freq() + 200 ) % 5000 => s.freq;
// advance time
100::ms => now;
}
All Ugen's have at least the following three control parameters:
gain(float)
(of type float
): set/get the gain of the UGen's output.last()
(of type float
): get the last sample
computed by the UGen. if UGen has more than one channel, the average of all components channels are returned.channels()
(of type int
): get the number of channels in the UGen.chan(int)
(of type UGen
): return reference to nth channel (or
null
if no such channel).op(int)
(of type int
): set/get operation at the UGen. Values:ChucK supports stereo (default) and multi-channel audio
(see command-line options) to select interfaces and number
of channels. The dac
and the adc
are now multi-channel UGens
By default, ChucKing two UGens containing the same number of channels (e.g.
both stereo or both mono) automatically matches the output channels with the
input channels (e.g. left to left, right to right for stereo). Stereo UGens
mix their output channels when connecting to mono UGens. Mono UGens split
their output channels when connecting to stereo UGens. Stereo UGens contain
the parameters .left
and .right
, which allow access to the individual
channels.
// adding separate reverb to left and right channels
adc.left => JCRev rl => dac.left;
adc.right => JCRev rr => dac.right;
The Pan2 stereo object takes a mono signal and split it to a stereo signal, with control over the panning. The pan position may be changed with the .pan parameter (-1 (hard left) <= p <= 1 (hard right)).
// white noise to pan to dac
Noise n => Pan2 p => dac;
// infinite time loop
while( true )
{
// modulate the pan
Math.sin( now / 1::second * 2 * pi ) => p.pan;
// advance time
10::ms => now;
}
( Coming soon! )
ChucK has a number of built-in UGen classes, including most of the Synthesis ToolKit (STK). A list of built-in ChucK unit generators can be found here.