// music for replicants
// patch
VoicForm voc=> JCRev r => Echo a => Echo b => Echo c => dac;
// settings
220.0 => voc.freq;
0.95 => voc.gain;
.8 => r.gain;
.2 => r.mix;
1000::ms => a.max => b.max => c.max;
750::ms => a.delay => b.delay => c.delay;
.50 => a.mix => b.mix => c.mix;
// shred to modulate the mix
fun void vecho_Shred( )
{
0.0 => float decider;
0.0 => float mix;
0.0 => float old;
0.0 => float inc;
0 => int n;
// time loop
while( true )
{
Math.random2f(0.0,1.0) => decider;
if( decider < .3 ) 0.0 => mix;
else if( decider < .6 ) .08 => mix;
else if( decider < .8 ) .5 => mix;
else .15 => mix;
// find the increment
(mix-old)/1000.0 => inc;
1000 => n;
while( n-- )
{
old + inc => old;
if( old < 0 ) 0 => old;
old => a.mix => b.mix => c.mix;
1::ms => now;
}
mix => old;
Math.random2(2,6)::second => now;
}
}
// let echo shred go
spork ~ vecho_Shred();
0.5 => voc.loudness;
0.01 => voc.vibratoGain;
// scale
[ 0, 2, 4, 7, 9 ] @=> int scale[];
// our main time loop
while( true )
{
2 * Math.random2( 0,2 ) => int bphon;
bphon => voc.phonemeNum;
Math.random2f( 0.6, 0.8 ) => voc.noteOn;
// note: Math.randomf() returns value between 0 and 1
if( Math.randomf() > 0.85 )
{ 1000::ms => now; }
else if( Math.randomf() > .85 )
{ 500::ms => now; }
else if( Math.randomf() > .1 )
{ .250::second => now; }
else
{
0 => int i;
4 * Math.random2( 1, 4 ) => int pick;
0 => int pick_dir;
0.0 => float pluck;
for( ; i < pick; i++ )
{
bphon + 1 * pick_dir => voc.phonemeNum;
Math.random2f(.4,.6) + i*.035 => pluck;
pluck + 0.0 * pick_dir => voc.noteOn;
!pick_dir => pick_dir;
250::ms => now;
}
}
// pentatonic
scale[Math.random2(0,scale.size()-1)] => int freq;
Std.mtof( ( 45 + Math.random2(0,2) * 12 + freq ) ) => voc.freq;
}