//---------------|
// karp-o-matic!
// by: Ge Wang (gewang@cs.princeton.edu)
// Perry R. Cook (prc@cs.princeton.edu)
//------------------|
// our patch
StifKarp karp => JCRev r => Echo a => Echo b => Echo c => dac;
// set the gain
.95 => r.gain;
// set the reverb mix
.02 => r.mix;
// set max delay for echo
1000::ms => a.max => b.max => c.max;
// set delay for echo
750::ms => a.delay => b.delay => c.delay;
// set the initial effect mix
0.0 => a.mix => b.mix => c.mix;
// shred to modulate the mix
fun void echo_Shred( )
{
0.0 => float decider => float mix => float old => float inc;
// time loop
while( true )
{
Math.random2f(0.0,1.0) => decider;
if( decider < .35 ) 0.0 => mix;
else if( decider < .55 ) .08 => mix;
else if( decider < .8 ) .5 => mix;
else .15 => mix;
// find the increment
(mix-old)/1000.0 => inc; 1000 => int n;
// time loop
while( n-- )
{
// set the mix for a, b, c
old + inc => old => a.mix => b.mix => c.mix;
1::ms => now;
}
// remember the old
mix => old;
// let time pass until the next iteration
Math.random2(2,6)::second => now;
}
}
// let echo shred go
spork ~ echo_Shred();
// scale
[ 0, 2, 4, 7, 9 ] @=> int scale[];
// our main loop
while( true )
{
// position
Math.random2f( 0.2, 0.8 ) => karp.pickupPosition;
// frequency...
scale[Math.random2(0,scale.size()-1)] => int freq;
220.0 * Math.pow( 1.05946, (Math.random2(0,2)*12)
+freq ) => karp.freq;
// pluck it!
0.0 => karp.stretch;
Math.random2f( 0.2, 0.9 ) => karp.pluck;
// note: Math.randomf() return value between 0 and 1
if( Math.randomf() > 0.9 )
{ 500::ms => now; }
else if( Math.randomf() > .925 )
{ 250::ms => now; }
else if( Math.randomf() > .05 )
{ .125::second => now; }
else
{
1 => int i => int pick_dir;
// how many times
4 * Math.random2( 1, 5 ) => int pick;
0.0 => float pluck;
0.7 / pick => float inc;
// time loop
for( ; i < pick; i++ )
{
75::ms => now;
Math.random2f(.2,.3) + i*inc => pluck;
i * 0.025 => karp.stretch;
pluck + -.2 * pick_dir => karp.pluck;
// simulate pluck direction
!pick_dir => pick_dir;
}
// let time pass for final pluck
75::ms => now;
}
}