// name: unclap.ck
// desc: configurable "clapping music" (Steve Reich)
// author: Jesus Gollonet (original)
// Ge Wang (shreds and glottal pops)
// date: Summer 2006
// our patch
SndBuf clapper1 => dac.left;
SndBuf clapper2 => dac.right;
// load built-in sounds
"special:glot_ahh" => clapper1.read; 3.0 => clapper1.gain;
"special:glot_ahh" => clapper2.read; 3.0 => clapper2.gain;
// the full "clapping music" figure
[.5, .5, 1, .5, 1, 1, .5, 1 ] @=> float seq[];
// length of quarter note
.4::second => dur quarter;
// how many measures per shift
3 => int shift_period;
// how much to shift by (in quarter notes)
.5 => float shift_factor;
// one clapper
fun void clap( SndBuf buffy, int max, float factor )
{
1 => int shifts;
// infinite time loop
for( ; true; shifts++ )
{
// one measure
for( 0 => int count; count < seq.size(); count++ )
{
// set gain
seq[count] * 2 => buffy.gain;
// clap!
0 => buffy.pos;
// let time go by
if( !max || shifts < max || count != (seq.size() - 1) )
seq[count]::quarter => now;
else
{
<<< "shift!!!", "" >>>;
seq[count]*factor*quarter => now;
0 => shifts;
}
}
}
}
// spork one clapper, shift every shift_period measures
spork ~ clap( clapper1, shift_period, shift_factor );
// spork, no shift
spork ~ clap( clapper2, 0, 0 );
// infinite time loop
while( true ) 1::day => now;