// Listing 1.9 Using and manipulating float variables
220 => float twinkle; // (1) Declares and initializes a float
// to hold your twinkle pitch.
1.5 * twinkle => float twinkle2; // Uses math to derive your 2nd
// twinkle pitch from the first one.
1.6818 * twinkle => float lit; // Uses more math to derive lit pitch from your base twinkle.
1.2585 * twinkle2 => float tle; // Uses more math to derive tle pitch from twinkle2.
2 * twinkle => float octave; // Makes a new pitch an octave above twinkle.
<<< twinkle, twinkle2, lit, tle, octave >>>;